playfulness
Explanation:
This project was one where we studied playfulness and how to design a product that encouraged this. Early on I wanted to explore how to encourage this in adults as the research shows that it is just as important for adults as it is for children. To appeal I tried to appeal to the morbid, as adults tend to have an interest in that,(not as much as children do but it comes close. The illustrations that you see were not used in the final piece as I decided to reign it in a bit with the morbidity but I think they help illustrate the concept. The true final product is the doll which you can swap out the limbs and head to create new characters and bodies, I also animated the heart so if you scanned it with an app you could see it beating.